My Portfolio
A downloadable project
My Portfolio
Hello there! I'm Perpetua, a highly adaptive game developer with a deep desire of constantly acquiring knowledge and hyping up dev teams!
- As a narrative designer, I specialize in outlining and scriptwriting non-linear narratives.
- As a game producer I manage team talent through Scrum & Kanban tools.
- As a game designer, I have experience in both systems and level design.
Tools:
- Narrative Design Tools
- Ren'Py
- Inkle's Ink
- Pixel Crusher's Dialogue System
- Twine (Harlowe)
- Unity (C#) Development
- Documentation Tools (Google Suite)
- Communication/Production Tools
- Trello
- ClickUp
- Discord
- Pixel Art (Aseprite)
- Visual Arts (Photoshop)
My career goal is to help craft great stories, build creative bridges amongst my peers, and empowering their talent through collaborative work.
Featured projects
Fracas - Coming Soon (2024)
Indie Game Narrative Contract
Company: Rookbird Games
Sci-Fi Body Horror RPG:
- Narrative Designer
- Outline writing according to client's concept script
- Character Sheets
- Scriptwriting
- Secondary Narrative Artifacts writing
- Preparation of dialogs and texts for in-engine implementation
Otherside (2024)
Full Gameplay Prototype
University Student Team
Horror Exploration Game:
- Narrative Design
- Scriptwriting
- Narrative implementation
- Generalist Unity developer:
- Technical Art
- Interaction System Scripting
- Debugging
- UI Design
- Systems and Level Design
- GDD Documentation
- Enemy, Candle and Interaction System
- Level Design sketching and in-engine implementation
- Team management
- Vertical slice delivered in a single month deadline
Spotlight Lockpick (2024)
72 Hour Jam Game
Independent team
Stealth Game:
- Generalist Unity developer:
- Technical Art
- Systems Connection
- Debugging
- FTUE
- UI Design
- Systems and Level Design
Harpoon Shanty (2024)
72 Hour Jam Game
Independent team
Sea Monster Clicker Game:
- Generalist Unity Developer:
- Combat System
- Health
- Attacks
- Dodging
- Enemy AI
- UI Design
- Technical Art
- Combat System
- Systems and Level Design
The Lost Land of Bahía Blanca (2024)
Prototype
Company: Libromancy Studios
RPG Visual Novel:
- Narrative Design
- Reputation System
- Light RPG trait System
- Non-Linear Narrative
- Scriptwriting
- Game Design
- Point and click level design
- GDD Documentation
- Ren'Py Development
- Gameplay, Narrative and Assets implementation
- Team Management
- Delivery on a 17 day deadline
Swap ‘N Swipe (2023)
Full Gameplay Prototype
Company: Versatile Box
Octogonal Match 3 game:
- Systems and Level Design
- Match 3 System
- Level Randomizer Design
- Random Level Assembly through Unity
- GDD Documentation
- Team Management
- Delivery in two months
Rhythm Rivals (2022)
Prototype
Company: Versatile Box (Outsourcing)
Turn based RPG with a musical twist:
- Art and Programming Team Managent
- Musical System Design Tweaking
- Outsourcing communications
- Delivery in three months
No Gods (2022)
Prototype
Company: Versatile Box (Outsourcing)
Turn based RPG - Bullet Hell:
- Art and Programming Team Managent
- Combat System Design Tweaking
- Outsourcing communications
- Delivery in two months
Puerto Barrancoso (2022)
State: Jam Game
Company: Libromancy Studios
Grim Fantasy Visual Novel:
- Narrative Design
- Scriptwriting
- Non-Linear Narrative
- Team Management
- Unity Asset Implementation
- Delivery in three months
Status | Released |
Category | Other |
Author | Perpetua Peralta |