My Portfolio
A downloadable project
My Portfolio
Hello there! I'm Perpetua, a highly adaptive game developer with a deep desire of constantly acquiring knowledge and hyping up dev teams!
- As a narrative designer, I specialize in outlining and scriptwriting non-linear narratives.
- As a game producer I manage team talent through Scrum & Kanban tools.
- As a game designer, I have experience in both systems and level design.
Tools:
- Narrative Design Tools
- Ren'Py
- Inkle's Ink
- Pixel Crusher's Dialogue System
- Twine (Harlowe)
- Unity (C#) Development
- Documentation Tools (Google Suite)
- Communication/Production Tools
- Trello
- ClickUp
- Discord
- Pixel Art (Aseprite)
- Visual Arts (Photoshop)
My career goal is to help craft great stories, build creative bridges amongst my peers, and empowering their talent through collaborative work.
Featured projects
Fracas (2024)
Indie Game Narrative Contract
Company: Rookbird Games
Sci-Fi Body Horror RPG:
- Narrative Designer
- Outline writing according to client's concept script
- Character Sheets
- Scriptwriting
- Secondary Narrative Artifacts writing
- Preparation of dialogs and texts for in-engine implementation
Otherside (2024)
Full Gameplay Prototype
University Student Team
Horror Exploration Game:
- Narrative Design
- Scriptwriting
- Narrative implementation
- Generalist Unity developer:
- Technical Art
- Interaction System Scripting
- Debugging
- UI Design
- Systems and Level Design
- GDD Documentation
- Enemy, Candle and Interaction System
- Level Design sketching and in-engine implementation
- Team management
- Vertical slice delivered in a single month deadline
Spotlight Lockpick (2024)
72 Hour Jam Game
Independent team
Stealth Game:
- Generalist Unity developer:
- Technical Art
- Systems Connection
- Debugging
- FTUE
- UI Design
- Systems and Level Design
Harpoon Shanty (2024)
72 Hour Jam Game
Independent team
Sea Monster Clicker Game:
- Generalist Unity Developer:
- Combat System
- Health
- Attacks
- Dodging
- Enemy AI
- UI Design
- Technical Art
- Combat System
- Systems and Level Design
The Lost Land of Bahía Blanca (2024)
Prototype
Company: Libromancy Studios
RPG Visual Novel:
- Narrative Design
- Reputation System
- Light RPG trait System
- Non-Linear Narrative
- Scriptwriting
- Game Design
- Point and click level design
- GDD Documentation
- Ren'Py Development
- Gameplay, Narrative and Assets implementation
- Team Management
- Delivery on a 17 day deadline
Swap ‘N Swipe (2023)
Full Gameplay Prototype
Company: Versatile Box
Octogonal Match 3 game:
- Systems and Level Design
- Match 3 System
- Level Randomizer Design
- Random Level Assembly through Unity
- GDD Documentation
- Team Management
- Delivery in two months
Rhythm Rivals (2022)
Prototype
Company: Versatile Box (Outsourcing)
Turn based RPG with a musical twist:
- Art and Programming Team Managent
- Musical System Design Tweaking
- Outsourcing communications
- Delivery in three months
No Gods (2022)
Prototype
Company: Versatile Box (Outsourcing)
Turn based RPG - Bullet Hell:
- Art and Programming Team Managent
- Combat System Design Tweaking
- Outsourcing communications
- Delivery in two months
Puerto Barrancoso (2022)
State: Jam Game
Company: Libromancy Studios
Grim Fantasy Visual Novel:
- Narrative Design
- Scriptwriting
- Non-Linear Narrative
- Team Management
- Unity Asset Implementation
- Delivery in three months
Updated | 26 days ago |
Status | Released |
Category | Other |
Author | Perpetua Peralta |