A downloadable project

My Portfolio

Hello there! I'm Perpetua, a highly adaptive game developer with a deep desire of constantly acquiring knowledge and hyping up dev teams! 

  • As a narrative designer, I specialize in outlining and scriptwriting non-linear narratives.
  • As a game producer I manage team talent through Scrum & Kanban tools.  
  • As a game designer, I have experience in both systems and level design.

Tools:

  • Narrative Design Tools
    • Ren'Py
    • Inkle's Ink
    • Pixel Crusher's Dialogue System
    • Twine (Harlowe)
  • Unity (C#) Development
  • Documentation Tools (Google Suite)
  • Communication/Production Tools
    • Trello
    • ClickUp
    • Discord
  • Pixel Art (Aseprite)
  • Visual Arts (Photoshop)

My career goal is to help craft great stories, build creative bridges amongst my peers, and empowering their talent through collaborative work.

Featured projects

Fracas (2024) 

Indie Game Narrative Contract

Company: Rookbird Games

Sci-Fi Body Horror RPG:

Steam Page

  • Narrative Designer
    • Outline writing according to client's concept script
    • Character Sheets
    • Scriptwriting
    • Secondary Narrative Artifacts writing
    • Preparation of dialogs and texts for in-engine implementation

Otherside (2024)

Full Gameplay Prototype

University Student Team

Horror Exploration Game:

  • Narrative Design
    • Scriptwriting
    • Narrative implementation
  • Generalist Unity developer:
    • Technical Art
    • Interaction System Scripting
    • Debugging
    • UI Design
  • Systems and Level Design
    • GDD Documentation
    • Enemy, Candle and Interaction System
    • Level Design sketching and in-engine implementation
  • Team management
  • Vertical slice delivered in a single month deadline

Spotlight Lockpick (2024)

72 Hour Jam Game

Independent team

Stealth Game:

  • Generalist Unity developer:
    • Technical Art
    • Systems Connection
    • Debugging
    • FTUE
    • UI Design
  • Systems and Level Design

Harpoon Shanty (2024)

72 Hour Jam Game

Independent team

Sea Monster Clicker Game:

  • Generalist Unity Developer:
    • Combat System
      • Health
      • Attacks
      • Dodging
      • Enemy AI
    • UI Design
    • Technical Art
  • Systems and Level Design

The Lost Land of Bahía Blanca (2024)

Prototype

Company: Libromancy Studios

RPG Visual Novel:

  • Narrative Design
    • Reputation System
    • Light RPG trait System
    • Non-Linear Narrative
    • Scriptwriting
  • Game Design
    • Point and click level design
    • GDD Documentation
  • Ren'Py Development
    • Gameplay, Narrative and Assets implementation
  • Team Management
  • Delivery on a 17 day deadline

Swap ‘N Swipe (2023)

Full Gameplay Prototype

Company: Versatile Box 

Octogonal Match 3 game:

  • Systems and Level Design
    • Match 3 System
    • Level Randomizer Design
    • Random Level Assembly through Unity
    • GDD Documentation
  • Team Management
  • Delivery in two months

Rhythm Rivals (2022)

Prototype

Company: Versatile Box (Outsourcing)

Turn based RPG with a musical twist:

  • Art and Programming Team Managent
  • Musical System Design Tweaking
  • Outsourcing communications
  • Delivery in three months

No Gods (2022)

Prototype

Company: Versatile Box (Outsourcing)

Turn based RPG - Bullet Hell:

  • Art and Programming Team Managent
  • Combat System Design Tweaking
  • Outsourcing communications
  • Delivery in two months

Puerto Barrancoso (2022)

State: Jam Game

Company: Libromancy Studios

Grim Fantasy Visual Novel:

  • Narrative Design
    • Scriptwriting
    • Non-Linear Narrative
  • Team Management
  • Unity Asset Implementation
  • Delivery in three months
Updated 26 days ago
StatusReleased
CategoryOther
AuthorPerpetua Peralta