A downloadable project

My Portfolio

Hello there! I'm Perpetua, a highly adaptive game developer with a deep desire of constantly acquiring knowledge and hyping up dev teams! 

  • As a narrative designer, I specialize in outlining and scriptwriting non-linear narratives.
  • As a game producer I manage team talent through Scrum & Kanban tools.  
  • As a game designer, I have experience in both systems and level design.

Tools:

  • Narrative Design Tools
    • Ren'Py
    • Inkle's Ink
    • Pixel Crusher's Dialogue System
    • Twine (Harlowe)
  • Unity (C#) Development
  • Documentation Tools (Google Suite)
  • Communication/Production Tools
    • Trello
    • ClickUp
    • Discord
  • Pixel Art (Aseprite)
  • Visual Arts (Photoshop)

My career goal is to help craft great stories, build creative bridges amongst my peers, and empowering their talent through collaborative work.

Featured projects

Fracas - Coming Soon (2024) 

Indie Game Narrative Contract

Company: Rookbird Games

Sci-Fi Body Horror RPG:

  • Narrative Designer
    • Outline writing according to client's concept script
    • Character Sheets
    • Scriptwriting
    • Secondary Narrative Artifacts writing
    • Preparation of dialogs and texts for in-engine implementation

Otherside (2024)

Full Gameplay Prototype

University Student Team

Horror Exploration Game:

  • Narrative Design
    • Scriptwriting
    • Narrative implementation
  • Generalist Unity developer:
    • Technical Art
    • Interaction System Scripting
    • Debugging
    • UI Design
  • Systems and Level Design
    • GDD Documentation
    • Enemy, Candle and Interaction System
    • Level Design sketching and in-engine implementation
  • Team management
  • Vertical slice delivered in a single month deadline

Spotlight Lockpick (2024)

72 Hour Jam Game

Independent team

Stealth Game:

  • Generalist Unity developer:
    • Technical Art
    • Systems Connection
    • Debugging
    • FTUE
    • UI Design
  • Systems and Level Design

Harpoon Shanty (2024)

72 Hour Jam Game

Independent team

Sea Monster Clicker Game:

  • Generalist Unity Developer:
    • Combat System
      • Health
      • Attacks
      • Dodging
      • Enemy AI
    • UI Design
    • Technical Art
  • Systems and Level Design

The Lost Land of Bahía Blanca (2024)

Prototype

Company: Libromancy Studios

RPG Visual Novel:

  • Narrative Design
    • Reputation System
    • Light RPG trait System
    • Non-Linear Narrative
    • Scriptwriting
  • Game Design
    • Point and click level design
    • GDD Documentation
  • Ren'Py Development
    • Gameplay, Narrative and Assets implementation
  • Team Management
  • Delivery on a 17 day deadline

Swap ‘N Swipe (2023)

Full Gameplay Prototype

Company: Versatile Box 

Octogonal Match 3 game:

  • Systems and Level Design
    • Match 3 System
    • Level Randomizer Design
    • Random Level Assembly through Unity
    • GDD Documentation
  • Team Management
  • Delivery in two months

Rhythm Rivals (2022)

Prototype

Company: Versatile Box (Outsourcing)

Turn based RPG with a musical twist:

  • Art and Programming Team Managent
  • Musical System Design Tweaking
  • Outsourcing communications
  • Delivery in three months

No Gods (2022)

Prototype

Company: Versatile Box (Outsourcing)

Turn based RPG - Bullet Hell:

  • Art and Programming Team Managent
  • Combat System Design Tweaking
  • Outsourcing communications
  • Delivery in two months

Puerto Barrancoso (2022)

State: Jam Game

Company: Libromancy Studios

Grim Fantasy Visual Novel:

  • Narrative Design
    • Scriptwriting
    • Non-Linear Narrative
  • Team Management
  • Unity Asset Implementation
  • Delivery in three months