You delve deep into the ocean to hunt sea monsters, they look exactly like in the maps.

Use left mouse button to attack.

Use right mouse button to dodge.

Play in fullscreen for better experience! Feedback is appreciated! Assets usage credits at the bottom!


Made for MiniJam 159 (Ocean)


Dev Credits:

Florio Del Pino (Game design, sound effects and yerba mate making)

Perpetua Peralta (Programming, technical art, some game design, locro eating)

Self Feedback: This was Perpetua's first jam as a programmer and Florio's first as a game designer, we're quite happy with the result. We'd improve the combat system cause now it's working REALLY weird but we still hope you enjoy. 
We took the limiter "as small as possible" as a prompt to achieve a (sort of) well-rounded prototype with low scope and minimal input design. We thought the idea of going down an underwater cave-pipe suited well with the oppressive theme as well.


Asset Usage Credits:

Music

nauticalosses by ambigcube 

windowlicker by aphex twin

spear SFX by CaroVargas

Material

Aerial Rock 02 by Rob Tutyel

Visual Art

Harpoon by Jiju Thomas

Sea Monsters taken from Google Images, we couldn't backtrack 'em unfortunately

Health Bars by AntonioHTC

Updated 18 days ago
Published 21 days ago
StatusPrototype
PlatformsHTML5
AuthorPerpetua Peralta
GenreAction

Comments

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Me copó el fondo!!! Cómo lo hiciste :-D?

(2 edits)

Buenas! El fondo es una textura que saqué de Poly Haven aplicada sobre un polyshape de ProBuilder con forma de tubo (puede funcionar con cualquier render con forma de tubo jaja), los detalles visuales tienen que ver con una sola luz dinámica colorida e intensa y uso de post processing de Unity. Por otro lado el efecto de movimiento de la textura lo hice con un script de offset continuo, lo aprendí con este video! 

pioooooola!!!