Game Design Portfolio
A downloadable project
Hello there! I'm Perpetua (She/Her), a passionate and highly adaptive game design professional with a background in systems, level and narrative design. Regarding my studies, I attained a diploma of "Game Design" from UTN.BA and a diploma of "Analysis and Design of Ludic and Narrative Systems" from UBA's Faculty of Social Sciences.
I have a track record of managing various skills required for projects, including game production through Scrum and Kanban, and basic programming within the Unity (C#) & Ren'Py (Python) frameworks.
I highly dedicate myself to building interdisciplinary bridges through a game design generalist philosophy, where my specialization is not my limit and new skills are always required to help connect all members of the team through collaborative work. I'm eager to continue growing professionally, contributing to the dynamic world of game development.
Featured projects
The Lost Land of Bahía Blanca (2024)
State: Prototype
Company: Libromancy Studios
RPG Visual Novel:
- Designed core mechanics including a reputation, light RPG, point and click and non-linear narrative systems.
- Implemented gameplay through Ren’Py scripting, ensuring integration of art and narrative.
- Successfully delivered the prototype within a challenging 17-day deadline.
Swap ‘N Swipe(2023)
![](https://img.itch.zone/aW1nLzE1MTk3MTU5LnBuZw==/original/5f79Rh.png)
State: Vertical Slice
Company: Versatile Box
Octogonal Match 3 game:
- Designed core game mechanics and levels, delivering an unorthodox match-3 experience with a hexagonal twist.
- Implemented level design through the use of Unity tools developed for this project.
- Played a key role in achieving the vertical slice milestone, showcasing a polished and representative segment of the game.
Rhythm Rivals (2022)
State: Prot
Company: Versatile Box (Outsourcing)
Turn based RPG with a musical twist:
- Polished the game's musical system, enhancing its unique gameplay mechanics.
- Acted as the primary point of contact between the development team and the client, ensuring alignment with project goals and client expectations.
No Gods (2022)
State: Demo
Company: Versatile Box (Outsourcing)
Turn based RPG - Bullet Hell:
- Conducted gameplay polishing to improve player experience.
- Facilitated communication between the development team and the client, ensuring feedback was addressed and incorporated effectively.
Puerto Barrancoso (2022)
![](https://img.itch.zone/aW1nLzE1MTk3MTQxLnBuZw==/original/XAmy8%2B.png)
State: Work Jam Game
Company: Libromancy Studios
Grim Fantasy Visual Novel:
- Oversaw all aspects of development, with a focus on narrative design, ensuring an immersive storytelling experience.
- Implemented assets, narrative, and script, contributing to the game's atmospheric world and engaging narrative.
Nautilus Gestation (2021)
State: Ludum Dare 48 Submission
Company: Libromancy Studios
Cosmic Horror Shooter:
- Designed core gameplay loop, including an "infinite treadmill effect" for enemy spawning and narrative thresholds.
- Coordinated multidisciplinary team.
Status | Released |
Category | Other |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Perpetua Peralta |
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