Game Production Portfolio
A downloadable project
Hello there! I'm Perpetua (She/Her), a passionate and highly adaptive game production professional with a background in talent management and interdisciplinary mediation.
I have a track record of managing various skills required for projects, including game design, narrative design, and basic programming within the Unity (C#) & Ren'Py (Python) frameworks.
I am dedicated to empowering team members, fostering a collaborative work environment and eager to continue growing professionally, contributing to the dynamic world of game development.
Featured projects
The Lost Land of Bahía Blanca (2024)
State: Prototype
Company: Libromancy Studios
RPG Visual Novel:
- Led a multidisciplinary team through art, design, and programming pipelines to create a captivating prototype.
- Implemented assets using Ren’Py scripting, ensuring integration of art and narrative.
- Successfully delivered the prototype within a challenging 17-day deadline.
Swap ‘N Swipe(2023)
State: Vertical Slice
Company: Versatile Box
Octogonal Match 3 game:
- Supervised and guided the development team, ensuring adherence to the project vision and timeline.
- Designed core game mechanics and levels, contributing to the game's engaging gameplay experience.
- Played a key role in achieving the vertical slice milestone, showcasing a polished and representative segment of the game.
Rhythm Rivals (2022)
State: Prot
Company: Versatile Box (Outsourcing)
Turn based RPG with a musical twist:
- Organized and managed the art team, ensuring consistent progress and quality output.
- Polished the game's musical system, enhancing its unique gameplay mechanics.
- Acted as the primary point of contact between the development team and the client, ensuring alignment with project goals and client expectations.
No Gods (2022)
State: Demo
Company: Versatile Box (Outsourcing)
Turn based RPG - Bullet Hell:
- Coordinated the programming team, overseeing the implementation of core gameplay features and mechanics.
- Conducted gameplay polishing to improve player experience.
- Facilitated communication between the development team and the client, ensuring feedback was addressed and incorporated effectively.
Puerto Barrancoso (2022)
State: Work Jam Game
Company: Libromancy Studios
Grim Fantasy Visual Novel:
- Oversaw all aspects of development, with a focus on narrative design, ensuring an immersive storytelling experience.
- Implemented assets, narrative, and script, contributing to the game's atmospheric world and engaging narrative.
Status | Released |
Category | Other |
Author | Perpetua Peralta |