A downloadable project

Hello there! I'm Perpetua (She/Her), a passionate and highly adaptive game production professional with a background in talent management and interdisciplinary mediation. 

I have a track record of managing various skills required for projects, including game design, narrative design, and basic programming within the Unity (C#) & Ren'Py (Python) frameworks. 

I am dedicated to empowering team members, fostering a collaborative work environment and eager to continue growing professionally, contributing to the dynamic world of game development.


Featured projects

The Lost Land of Bahía Blanca (2024)

State: Prototype

Company: Libromancy Studios

RPG Visual Novel:

  • Led a multidisciplinary team through art, design, and programming pipelines to create a captivating prototype.
  • Implemented assets using Ren’Py scripting, ensuring integration of art and narrative.
  • Successfully delivered the prototype within a challenging 17-day deadline.


Swap ‘N Swipe(2023)

State: Vertical Slice

Company: Versatile Box 

Octogonal Match 3 game:

  • Supervised and guided the development team, ensuring adherence to the project vision and timeline.
  • Designed core game mechanics and levels, contributing to the game's engaging gameplay experience.
  • Played a key role in achieving the vertical slice milestone, showcasing a polished and representative segment of the game.


Rhythm Rivals (2022)

State: Prot

Company: Versatile Box (Outsourcing)

Turn based RPG with a musical twist:

  • Organized and managed the art team, ensuring consistent progress and quality output.
  • Polished the game's musical system, enhancing its unique gameplay mechanics.
  • Acted as the primary point of contact between the development team and the client, ensuring alignment with project goals and client expectations.

No Gods (2022)

State: Demo

Company: Versatile Box (Outsourcing)

Turn based RPG - Bullet Hell:

  • Coordinated the programming team, overseeing the implementation of core gameplay features and mechanics.
  • Conducted gameplay polishing to improve player experience.
  • Facilitated communication between the development team and the client, ensuring feedback was addressed and incorporated effectively.


Puerto Barrancoso (2022)

State: Work Jam Game

Company: Libromancy Studios

Grim Fantasy Visual Novel:

  • Oversaw all aspects of development, with a focus on narrative design, ensuring an immersive storytelling experience.
  • Implemented assets, narrative, and script, contributing to the game's atmospheric world and engaging narrative.